![]() Fixed it was still possible to get both remote controls in inventory after chapter select. Fixed potential bug preventing from switching player after refusing to skip an action. Fixed R.J.'s dialogue could be interrupted in jail so he could not leave. ![]() Fixed minor display issue with the bunker balance. Fixed action mode no longer retains the last hotspot name. Fixed bots spawning and stuck inside wall in the second nightmare if dodging over the trigger. This also fixes incorrect positions of elements if you do this during the museum minigame. ![]() Fixed skip cutscenes button should not work during choices, certain closeups and showing items. Fixed switching to Graff then back to Brok while escaping jail entrance would no longer trigger the bots. Fixed possible lockup on top of the Border Post when clicking on ad and the antenna simultaneously. Fixed impossible to jump on some parts of the bridge. Fixed incorrect scale for base part when crates are destroyed. Fixed items thrown, their shadow, and cat fur effect were not properly scaled. Fixed room color now applied when swimming in the lake. Fixed Brok passing through the door of his apartment in some endings. Fixed some summary entries shouldn't be filled when starting a new game. Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen. Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen. Fixed entering and exiting sewers fast with Graff would not display the room properly. Fixed missing outcome during second nightmare on the summary. Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case). Fixed the invoices are now removed from inventory after fighting those drones. Improved Russian localization (missing hints files for Chapter 6) Updated offline stats for summary again. Enemies falling into pits gets more damage now in higher difficulties. The pipe chunk Graff can get in Chapter 6 now deals a lot more damage, offsetting the risk of using it. Faster dodges: Reduced interval to memorize inputs during combat and can be performed faster after attacking. Increased animation speed for weapons for Brok & Graff so they're a better option. Reduced damage of special attack of Chapter 4's boss. Removed the static electricity sound during Dee's interrogation. Removed potential spoiler from a gameover picture. Fixed bug in second nightmare that would let players roam around during a dialogue. Fixed Stubot reported dead to Graff in one of the last scenes even when Graff himself destroyed him. Fixed mines exploding in second nightmare when we've already clicked on a window. Fixed military bot audio only coming from right speaker. Fixed some audio levels for a dozen lines. Fixed possible lockup if for some reason Graff would be stuck inside the dome after switching. Fixed possible lockup if getting an ad while another dialogue triggers. Fixer timer footsteps resetting when aborting paths, which caused a lot of noise on the elevators in front of the lab. Fixed Tidy both arms appearing behind him. Fixed lasers trap during combat and made them slightly less CPU intensive. Fixed merchant appears dead in summary when in Chapter 2. Fixed jumping to Chapter 5 no longer gets all materials and the achievement automatically. Fixed timer not behaving correctly in Chapter 5 during gameover or summary. Fixed impossible to free Klay if we save and reload right right before that scene. Fixed Tribots dead bodies should less often clip through walls. Fixed two endings were not counted in stats. Added missing animation for speakers in the pharmacy. Added possibility to scroll through the items with DPAD in the menu. Added possibility to use DPAD to select the menu panels. Added possibility to use DPAD to select clues during interrogations. Added a warning message and an option to skip the last scene before the Fall ending.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |